November 24, 2011
'Fortune And Glory: The Cliffhanger Game' Review
Fortune and Glory: The Cliffhanger Game is a game players play the role of adventurers in search of artifacts across the world in the 1930s era. As an adventurer makes his way to the location of the artifact, he can then try to obtain it by overcoming the dangers that lie in front of him. Should he be able to obtain them, he can later head to any city and sell them for fortune coins. Whoever accumulates 15 of the fortune coins win the game.
Gameplay Brief Overview
In each gaming round, players go through 4 phases: (1) the initiative phase, (2) the move phase, (3) the adventure phase, and (4) the end phase. In the initiative phase, each player rolls a die. Whoever has the highest is the first player. Next comes the move phase, where each adventurer will roll a die to determine the number of spaces they can go. If the adventurer ends his turn on the location with an artifact, he can then try to obtain the artifact by drawing danger cards, where each card has a certain danger that requires him to overcome. If he succeed, he has the option to either camp down and receive the glory points awarded by the danger card that he has. If he decide to pursue the artifact, he can then proceed to draw another danger card and challenge it. He can continue this process until the artifact is being acquired by him. However, should he fail in a danger test, he turns the danger card over which shows the cliffhanger side. He would then need to wait for his next turn to try and overcome the cliffhanger test. If he fails that, he's considered to be KO'd, and will have to discard all danger cards that he has accumulated, resulting in no glory coins awarded, and he has to roll a die to see how many items, allies, or coins to discard. After that, his turn is over. In the end phase, anyone who is KO'd will start at his starting location and can proceed with the hunting of artifacts again.
The game has much more stuff to include, such as the advanced game where Villains will appear, a Zeppelin fly over each round to try and reach their targeted locations, dropping Nazi soldiers in the process, collapsing temples, and terrain hazardous for the adventurers. The game also supports solo, co-operative and team-based gameplay. On top of that, the game comes with extra tokens, icons on the cards and maps, which if you are adventurous enough, you could cater your game with house-rules.
My Thoughts On The Game
I've played this game 3 times till now. The game reminds me greatly of the Indiana Jones movies and plays very much like one. It is very luck dependent, with some slight strategy to work towards the player's advantage. The game is brim with theme, with lots of unexpected twists and turns due to the random nature of the game. I feel that the game is a tad too long for a luck-based game, but it contains lots of stories that you can tell after the game. Caution though: if your gaming group is one that does not like to read, hates to fiddle with rules, cannot endure lengthy games, and does not like the fact that they cannot control what will happen, they will absolutely hate this game. If on the other hand, your gaming group look forward to see what will happen at each and every turn, love all the unexpected random encounters, love to fight mobs, nazis and villains, and love the adventuring genre, then this game will provide hours of fun experience, with lots of discussion about what happened in the game as if they were Indiana Jones. I personally find the game slightly too long, but that may be due to my gaming group (who happens to dislike other favorites of mine - A Touch Of Evil and Mansions of Madness). At the end of the day, I did not regret getting the game, and will recommend to anyone who like adventure games.
Overall gaming experience: B
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment