October 28, 2011

'Carcassonne' Review


Carcassonne is a eurogame about area control and gaining points to win the game. With a certain number of people under your control, you place them according to the best possible option in order to win the most points. It is a simple family game that anyone can enjoy.

Gameplay Brief Overview
You control 6 meeples. On each turn, you draw a tile. It may contain any one of the following: road, city, cloister (looks like a monastery) and grassland. You will have to place the tile to an existing one so that it matches logically. After that, you have the option to place one of your meeple onto the tile you just drew. Your meeple can act as one of the following: claim the road as a thief, claim the city as a knight, claim the cloister as a monk, or claim the grassland as a farmer. Claiming one of these will give you points. When the road, city or monastery is completed, you gain the awarded points and your meeple returns to your hand. Only farmers have to stay until the end of the game, where the player with the most farmers claim everything within that farm area. Each game plays around 45 - 60 minutes. At the end of the game, the player with the most points win.

My Thoughts On The Game
It is simple game to learn that has both luck and strategy in it. It is so simple yet so strategic (to an extend) that it is recommended to anyone, both gamers and non-gamers alike. After bringing it to my gaming group, my students often ask to challenge again, just to see if they can outdo their own score. Others want to try different strategies to see which ones work best. In addition, this game provokes both their logical skills and strategic planning. I believe this game will stand the test of time.

(Note: The base game is good, but adding the 'Inns and Cathedrals' expansion makes Carcassonne one of the best game in our collection.)

Overall gaming experience: A

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