Recently, I taught a class on character animation and most of the students had difficulty when they moved from the blocking stage to the splining stage. Everything that seemed great in blocking turned into a nightmare when they were splined. Even though I tried to explain the workflow as clearly I could, it just wasn't easy.
Today, I found a workflow explanation from Mike Walling and it had a great explanation. It basically nailed the general workflow of 3D animation, which is probably used by lots of animators. Be sure to read the full article.
June 24, 2010
June 22, 2010
Beautiful Animation Test by Somboun S.
The above clip was done by Somboun Souannhaphanh using Digicel Flipbook. The poses and gesture were beautiful, and the timing was spot on. It reminded me of the great Disney animations, Jane from Tarzan in particular. I just can't stop watching it.
June 21, 2010
Ice Age 3: Buck - From Easel to Weasel
Click here to view the clip.
June 20, 2010
'The Making of Warhammer Online: Age of Reckoning Trailer' by Blur Studio
Going back to the Gnomon event, Blur Studio came and did a 2 hours presentation on how they approached the project. It was great to see how they tackled the technical hurdles, and Sze Jones, the modeler and designer of the female, dark elf mage, did a detailed explanation of how she created the model from the design stage to the final render. I learnt quite a lot that evening.
June 19, 2010
Character Design
For those interested in learning more about character designs, 'Creating Characters with Personalities' by Tom Bancroft is a great book to read and study, which, in my opinion, should be part of every animation schools' textbook collection. You can also find lots of helpful information on the web. Below are some of the links.
Tips and advice:
'Character Design 2: Prime' (deviantart.com)
'Tips for Creating a Unique Character Design' (johnkstuff.blogspot.com)
'20 Character Design Tip' (compterarts.co.uk)
Light reading:
'Confessions of a Lazy Character Designer' (by Mark Kennedy)
'Character Design 1: The Character Design Fallacy' (johnkstuff.blogspot.com)
'Designing Up: Well-Rounded Boy, Meet Old Square' (New York Times article)
'Character Design' (from amateurillustrator.com)
June 17, 2010
The 12 Principles of Animation
1. Squash and stretch2. Anticipation3. Staging4. Straight Ahead Action and Pose to Pose5. Follow Through and Overlapping Action6. Slow In and Slow Out7. Arcs8. Secondary Action9. Timing10. Exaggeration11. Solid Drawing12. Appeal
I've also come across a video tutorial from traptcg.com that explains how the above principles work. As for those who love animation and aspire to be one, you should definitely consider investing in the book as it is considered to be the bible of animation.
June 16, 2010
How Pixar Built Toy Story 3
"Pixar’s secret? Its unusual creative process. Most of the time, a studio assembles a cast of freelance professionals to work on a single project and cuts them loose when the picture is done. At Pixar, a staff of writers, directors, animators, and technicians move from project to project. As a result, the studio has built a team of moviemakers who know and trust one another in ways unimaginable on most sets.
Which explains how they can handle the constant critiques that are at the heart of Pixar’s relentless process. Animation days at the studio all begin the same way: The animators and director gather in a small screening room filled with comfy couches. They eat Cap’n Crunch and drink coffee. Then the team begins analyzing the few seconds of film animated the day before, as they ruthlessly “shred” each frame. Even the most junior staffers are encouraged to join in."
I've heard about Pixar's employment system many years ago and have respected their way of building the company, making it more like a family than just a business. It is unfortunate that most companies nowadays are going for project basis. It seems to be more profitable that way, but in the long run, it's Pixar's method that works. Why? Because they invest in people, and that's they key.
June 15, 2010
The Importance of Appealing Design
"But here's why it is important: unappealing drawings can kill an otherwise good idea. I have seen this over and over: a really good idea gets storyboarded with unappealing drawings and the idea just dies. People can't put their finger on why it doesn't work but they know it's not quite clicking, and it's only because the drawings are not very appealing. And so a new idea is brainstormed, and it gets rewritten and reboarded all over again, when the old idea was good, it just didn't get presented right. Everyone responds to good design and appeal on a deep level and they aren't always able to articulate the fact that they're being turned off by unappealing drawing and it's affecting the way they react to the ideas. But it definitely happens.
Ideas can be unappealing or appealing as well. As you storyboard and make choices about how to present the characters and situations, you should always strive to find the charm and entertainment in every idea in the most appealing way."
Mark also talked about the simple things that people forget once they leave school. If you are interested to improve your animation, be sure to check them out.
'Part 1: Silhouette'
'Part 2: Appeal'
'Part 3: Draw clear, not clean'
'Part 4: Three dimension drawing'
'Part 5: Making poses more expressive'
June 14, 2010
'Ice Age 3' Progression Reel
"The reel demonstrates the entire process of completing a production shot from rough poses to blocking, splining, and polish. The shot was created working 7 days a week during "crunch". Some days represent 16 hour workdays while others are only 3 hours on a Sunday."
It was extremely helpful and educational to see the progression of creating a quality animated scene.
June 13, 2010
'Tarzan Meets Jane'
As I browsed through YouTube, I found clips on the 'Tarzan Meets Jane' scene. They had the storyreel, the clean up and the final clip of the scene to show the progress.There's also a clip of Glen Keane, the supervising animator of Tarzan, where he talked about the animation tests that they carried out to prepare for the film. It's just beautiful to see how they brought the animation to life
June 12, 2010
'I Love Sky' by RG Animation Studios
The studio also has a blog page that contains a number of short that they did. Enjoy your time there.
June 11, 2010
'The Subway Time' by Dongzhen Li
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