Recently, I taught a class on character animation and most of the students had difficulty when they moved from the blocking stage to the splining stage. Everything that seemed great in blocking turned into a nightmare when they were splined. Even though I tried to explain the workflow as clearly I could, it just wasn't easy.
Today, I found a workflow explanation from Mike Walling and it had a great explanation. It basically nailed the general workflow of 3D animation, which is probably used by lots of animators. Be sure to read the full article.
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