February 03, 2013
'Suburbia' Review
According to the rule book, Suburbia is a board game where players plan, build, and develop a small town into a major metropolis. Using building tiles, players build up their residential, civic, commercial and industrial areas, as well as special points of interest that provide benefits and take advantage of the resources of nearby boroughs. The goal is to end up with a greater population than any of your opponents. Bottom line is, Suburbia is the SimCity PC game played on the table.
To check out my review, click here.
February 02, 2013
'Zombicide' Review
Zombicide is a board game where a group of heroes fight against hordes of zombies and try to fulfill their objectives. Each game last an average of 2 to 3 hours, and every minute is an intense battle to try and survive the surmounting odds. By the end of the game, whether your group survives the zombie apocalypse or not, you will have a story that rivals a Hollywood blockbuster film. It's that epic.
To check out my review, click here.
May 31, 2012
Basic Overview On Building iPad Games
I was searching on how to create iPad apps when I came upon a very interesting take on building games for iPad. Although it's very general information, I'm glad to have stumbled upon it.
May 29, 2012
'NHL 13: True Performance Skating' Trailer
Very nice trailer on the upcoming NHL 13: True Performance Skating. The skating is amazing! I never thought that kind of animation is needed to make a good game, but it can make a good game better. On top of that, the trailer was presented with slow-motions, text animation and beautiful camera angles that fits right where they should be. If it was CG pre-rendered cinematics, then that's nothing special. As an in-game engine cinematic, it's very impressive. I felt like I was watching a movie trailer. Good job to the one who made it.
April 24, 2012
Getting Things Done
Recently, I found myself busy with many things to do, yet I feel like I haven't been productive. I have been trying to organize things hoping that it will help me get my work done but it wasn't until I saw 'GTD explained in minutes' that I got my workflow going nicely. I hope those who are looking to organize their life/work can benefit from this short clip.
March 01, 2012
Video Montage Of Skyrim
Want to see how 'beautiful' Skyrim is? Here's a collection of video clips uploaded by various youtube users, collected and edited by FauveProd.
(Note: It will appear more beautiful to those who play Skyrim.)
February 29, 2012
When I first heard this song through a user's in-game video montage, I thought to myself, "Amazing song and vocal." And I tried looking for, maybe a bard in one of the inns that could play the song. However, there wasn't one. It wasn't until recently that I realized this was not the original voice for the song, but by the artist Malukah. Yet, it resonates with me so much more (maybe it's because it's more emotional). Nevertheless, enjoy the song, especially if you are a Skyrim fan.
Here are 2 other Skyrim songs sung by her:
Age of Aggression (Skyrim cover) and Age of Oppression (Skyrim cover).
Thanks to Jeremy Soule for creating such beautiful soundtrack for the Elder Scroll series.
February 28, 2012
Painterly Look Of Skyrim
The Elder Scrolls: Skyrim is truly a beautiful looking game. I'm always mesmerized by the painterly look of the forest, villages, and towns. Sometimes, I would spend the whole day with nature, admiring its beauty while picking up plants and herbs. Other times, I would climb up a high place and watch the sun set in the horizon and the dazzling stars that appear after that. It was always a magical moment. As I love rainy days the most, whenever it rains in Skyrim, I would take a walk outside of town just to be immersed in the rainy atmosphere. Other than real life, this is as close as I can get to experiencing the same feeling without getting wet.
February 27, 2012
Key To Good Games: Fun
Ever since getting the Logitech G27 a few weeks ago, I've been playtesting it with a number of racing games. I've been playing Gran Turismo 5 before getting the G27, and playing it with a wheel is a completely different experience. However, I craved for more realistic driving games and thus ventured into the PC realm with games such as GTR2, GTR-Evolution and rFactor (I don't have the money for iRacing yet). I also tested more arcady games such as Dirt 3 and Shift 2: Unleashed. After playtesting them, I somehow found myself going back to Gran Turismo 5 and wondered, "If GTR2 and rFactor games are so much more realistic, why am I playing GT5 instead?" (Okay, I also went and play Dirt 3). Then I realized that it was the fun factor. GTR2 and rFactor, although great games with amazing physics that mimics realism to the highest degree in car racing simulation and great for learning how to drive cars, are just a bit too dry.
Maybe it's because I'm more of a casual player than the hard-core gamers who strive for realism in every way, I found that Gran Turismo 5 struck the balance between boring and frustrating, and having challenging gameplay for the players. In addition to that, Gran Turismo 5 implements to a certain degree a sense real-world driving, making casual players feel they are part of the driving world. It's like Starbucks, who goes for quality dark-roasted coffee that caters to the majority of the people. It's a win-win situation. Coffee purists may go beyond the needs that Starbucks can provide, but most people are happy to be a customer of Starbucks. That's what I think Gran Turismo did for gamers as what Starbucks have done for coffee drinkers.
Today, I saw a video of Todd Howard's DICE 2012 keynote speech and he talked about similar content. He mentioned, "You can do anything. You just can't do everything." and within that limitation, what the stuff were that he and his team implemented to create the award-winning game, Skyrim. For those interested, check out the video below.
Maybe it's because I'm more of a casual player than the hard-core gamers who strive for realism in every way, I found that Gran Turismo 5 struck the balance between boring and frustrating, and having challenging gameplay for the players. In addition to that, Gran Turismo 5 implements to a certain degree a sense real-world driving, making casual players feel they are part of the driving world. It's like Starbucks, who goes for quality dark-roasted coffee that caters to the majority of the people. It's a win-win situation. Coffee purists may go beyond the needs that Starbucks can provide, but most people are happy to be a customer of Starbucks. That's what I think Gran Turismo did for gamers as what Starbucks have done for coffee drinkers.
Today, I saw a video of Todd Howard's DICE 2012 keynote speech and he talked about similar content. He mentioned, "You can do anything. You just can't do everything." and within that limitation, what the stuff were that he and his team implemented to create the award-winning game, Skyrim. For those interested, check out the video below.
February 17, 2012
Realistic Take On Video Game Skateboarding
The tricks in this video are not hard to pull off, but the nice filming coupled with a good soundtrack make the video extremely watchable. I always feel calm whenever I watch this video. Good work on making the video montage!
February 16, 2012
Humorous Racing Clip!
While watching video uploads on car racing, I came across this little gem that made my day :)
February 15, 2012
Great Driving Skills In Race 07/GTR Revolution Game
This is a video entitled RACE 07 / GTR EVOLUTION - Ferrari 458 Itália by beingy on youtube showing great driving skills. Makes me want to play racing game after watching it.
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